Batmobil LEGO - Cinema 4D & Adobe Illustrator (2024)
Modelling compartments in both Cinema 4D and Adobe Illustrator, I made every piece of LEGO accurate to their in real life size. 
Having to demonstrate the car assembling with appropriate textures and shapes, a 360 spin around the car, while blocks dropped from the sky, would suffice to showcase the car. As last addition, I had it drive off the screen to create a loop. It was then finalized in After Effects.
Homo the Orca - Cinema 4D & After Effects (2025)
In an attempt to model and texture an object, I created a low poly orca, and texturized it with the Paint Setup Wizard tool. 
To appeal to a chronically online audience, I imitated a viral video of a fish spinning with the song "Funky Town" playing muffled in the background. Instead of a fish, I modeled an orca to fit in the place of a mascot. To further mimic the viral meme, I altered the quality of the video in After Effects, using effects and presets.
Ghosts - Cinema 4D & After Effects (2024)
Trying out modeling for the first time, I found myself mostly sculpting the shapes.
Cloning the PacMan Ghosts, and then assembling them in positions to animate their movement across the screen. This animation was still made on Redshift, which influenced the time it took to get the end result to continue tweaking it in other applications. Despite this, I modified it in After Effects, and added a retro look with Venetian blinds that I found in Effects & Presets.

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